30

Sep

In the studio, making the demo

We needed to make a demo track, something to prove that the concept would work in an aural way. We needed to test that the script could work in a game sense and how we could actually design blocks of encounters to stream together naturally.

After a long auditioning process we locked down a pair of excellent voice actors to play the roles of your two running companions.
Keg the dwarf meathead – Oliver Pink
Shia the she-elf – Kathryn Critchley

It was our first time in the recording process so we enlisted the help of Dale Willis to help engineer a good sound and system.
With also a handful of other smaller acting parts we grabbed a few friends.

We recorded 4 full encounters. each with varying levels of complexity.
Eg. Wolves are tracking you as you run through the forest. You choose if you want to out-run them or stay and fight. So that is 2 splits in the audio, then each of them go to another split.
If you out-run them, you escape. if you fail to get away- you get mauled.
If you stay and fight, you defeat the pack leader, or you fail and get mauled.
That is about 15 minutes of audio for a 5 minute encounter.

Audio block structures - Demo mechanic-01

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Joel Anthony
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